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101. Escort Carriers - in Player Features and Ideas Discussion [original thread]
Loius Woo wrote: Griffin Omanid wrote: Another good side effect of light carriers could be that there will be no more Guys who uses there Carriers for ratting or missions. I think you would see more people using Escort Carriers with ma...
- by Griffin Omanid - at 2012.08.20 12:32:00
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102. Escort Carriers - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: Loius Woo wrote: Hans Zwaardhandler wrote: To be quite honest, their needs to be a niche filled between battleships and carriers, as well as possibly adding a ship in Eve that is purely drone focused (not fighte...
- by Griffin Omanid - at 2012.08.18 21:54:00
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103. Semi Organic / Crystalline Armor Modules for Passive Armor Regen - in Player Features and Ideas Discussion [original thread]
I don-¦t really know what i should think about this idea. The only thing i would like to have is something that regenerate my armor a bit when it is only damaged below 1%, in all the other cases a repair modul should still be fitted. Nikk Narre...
- by Griffin Omanid - at 2012.08.17 20:52:00
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104. New T2 ship idea: black ops logistic destroyer - in Player Features and Ideas Discussion [original thread]
C DeLeon wrote: Frigs was in my mind first but I think destroyers could be a better choice for the role because of a few reasons. - It would be hard to balance frigate sized logistic ships imo. They are hard to take down by larger ships with...
- by Griffin Omanid - at 2012.08.16 21:21:00
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105. New T2 ship idea: black ops logistic destroyer - in Player Features and Ideas Discussion [original thread]
I think a T2 version of the old mining frigs with the ability to fit medium Remote Armor/Shield/Cap transporter and a Cov OP cloak would something right, wouldn-¦t it. Call them Engineer Ships (like army corp of engineer) and for Combat give them ...
- by Griffin Omanid - at 2012.08.16 14:35:00
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106. High Sec Hauler Ganking - in Player Features and Ideas Discussion [original thread]
Kal'Orellian wrote: Yeep wrote: Kal'Orellian wrote: If I had a cargo sufficient to warrant an Orca I would get one, my cargo never exceeds 200-400 mil and is never more than 20k by volume. I'm calling for a buffed itteron something like t...
- by Griffin Omanid - at 2012.08.14 15:45:00
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107. Please Provide a Fleet Bonus Information Tab to the Fleet Management Interface. - in Player Features and Ideas Discussion [original thread]
+1
- by Griffin Omanid - at 2012.08.14 13:43:00
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108. High Sec Hauler Ganking - in Player Features and Ideas Discussion [original thread]
Kal'Orellian wrote: That does not detract from my point that it is far to cheap, to easy and with far too few consequences to suicide gank. That is maybe true, but you can also use a Occator. I think it got unfitted nearly the same EHP as ...
- by Griffin Omanid - at 2012.08.14 13:20:00
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109. High Sec Hauler Ganking - in Player Features and Ideas Discussion [original thread]
To be honest. I want to see your fitting on the Iteron V. When you put in all low slots and rigs cargo extenders, it-¦s your own fault. I think a DC II and a Inertia Stabalizer should be fitted in every industrial, they have enough low slots. Beca...
- by Griffin Omanid - at 2012.08.14 13:05:00
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110. Escort Carriers - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: I find my self in conflict with the OP details surrounding the Support Carrier idea, if you give it a logistics bonus, it will make logistic cruisers less useful, if you give it ware fare links it will overshadow comm...
- by Griffin Omanid - at 2012.08.09 21:50:00
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111. Escort Carriers - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: Loius Woo wrote: Griffin Omanid wrote: Liafcipe9000 wrote: Omnathious Deninard wrote: We don't need another logistics ship, if a high sec carrier were to be introduced i would say it should be a Attack Car...
- by Griffin Omanid - at 2012.08.09 20:32:00
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112. New Battle ship class! ( multy race) - in Player Features and Ideas Discussion [original thread]
T2 BS also start at 750 mill isk, so I also wouldn-¦t use something like this. And i also don-¦t like the idea of no High sec, is there a RP-reason for no High sec? But i like the idea of a T2 close range Brawler-BS like the Sacrileg. Use the Tie...
- by Griffin Omanid - at 2012.08.09 20:18:00
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113. Newbie ship cargo size problems make amarr cyno pilots useless, but only amarr. - in Player Features and Ideas Discussion [original thread]
The reduction of cargo would be best, and if you then want to use a cyno alt you at least have to skill the 12 h for Hull upgrades.
- by Griffin Omanid - at 2012.08.09 15:19:00
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114. i dont like this new patch for my click on my module and i can not saw my module... - in Player Features and Ideas Discussion [original thread]
I think it was in the "Inferno 1.2 Feedback" thread, in the Information section. Yesterday evening it was in one of the last two pages, so today somewhere in the last 10 pages. I-¦m sure i can-¦t find cause a lot of guys are also complaining about...
- by Griffin Omanid - at 2012.08.09 06:43:00
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115. i dont like this new patch for my click on my module and i can not saw my module... - in Player Features and Ideas Discussion [original thread]
khmervareman wrote: i don't need to see information on module like that and make the graphic less beautiful . the information hide my module ..plz just remove it ....because we can already see all that information in fitting panel. The devs...
- by Griffin Omanid - at 2012.08.08 22:26:00
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116. Make players pay for CONCORD/crimewatch protection - in Player Features and Ideas Discussion [original thread]
You already make more profit in low and no sec. So when there is a tax for concord then there also must be some Officer-Rats, high value ores and other nice 0.0 stuff in the High sec.
- by Griffin Omanid - at 2012.08.08 09:33:00
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117. [Ship Balance] On-grid Command Ships - in Player Features and Ideas Discussion [original thread]
I would also boost the on-grid links a bit, because of the higher risk. For example the "Armored Warfare Link - Damage Control I" gives a bonus of 2 %. After the changing the On-grid gang link gives a bonus of 3 %, while the of grid one gives a bo...
- by Griffin Omanid - at 2012.08.07 23:59:00
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118. Tradingshop experience - in Player Features and Ideas Discussion [original thread]
Thats called market, and its allready in the game.
- by Griffin Omanid - at 2012.08.07 17:36:00
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119. Place all three ship's dimensions on the ship "Preview" window. - in Player Features and Ideas Discussion [original thread]
I always think that long axis means in f.e. a Raven distance between stearboard and backboard while in a Rokh distance between Front and Heck. This Info is nor important but it would be nice.
- by Griffin Omanid - at 2012.08.07 11:12:00
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120. [Ship Balance] On-grid Command Ships - in Player Features and Ideas Discussion [original thread]
Sinzor Aumer wrote: Make 2 sizes of links: - ordinary, that are only effective within grid - capital, to make it throughout the system. I think this would be the best idea. But i think the names are a bit irritating. I think of an aura-li...
- by Griffin Omanid - at 2012.08.07 11:07:00
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